Published on
In the dynamic world of game development, the efficiency of managing and manipulating data plays a pivotal role in delivering seamless gaming experiences. The backbone of this efficiency lies in the careful selection and implementation of data structures. In this article, we will embark on a journey through various data structures, from the fundamental to the advanced, exploring their significance in the context of game development.
int main() {
std::vector high_scores = {800, 650, 720, 950, 890};
}
struct Event {
int eventType;
Event* nextEvent;
};
Event* eventQueue = nullptr;
public class GameStateExample {
public static void main(String[] args) {
Stack gameStateStack = new Stack<>();
gameStateStack.push(new MainMenuState());
}
}
from queue import Queue
ai_task_queue = Queue()
ai_task_queue.put("Patrol")
ai_task_queue.put("Attack")
class BinaryTreeNode {
public:
GameObject* data;
BinaryTreeNode* left;
BinaryTreeNode* right;
};
class Node:
def __init__(self, name):
self.name = name
self.neighbors = []
node_a = Node("A")
node_b = Node("B")
node_c = Node("C")
std::unordered_map textureMap;
textureMap["playerTexture"] = LoadTexture("player.png");